Thursday, September 4, 2008

Some Fun with F#

Chris Smith has blogged about an artillery game that illustrates some aspects of F# with WPF. Click here to take a look. It's pretty cool that you can define units of measure and determine the units for calculated values. If only NASA had this technology back in 1999...

Here's a good article on F# in MSDN Magazine if you'd like an overview.

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